

Ironically, it may be creator Ilan Papini, rather than any outside competition, that ends up death-knelling the franchise. there are plenty more reasons why VS still has a healthy following. Subsurface simulation (capsize a boat and the waves become your rolling sky, the fish your wheeling seabirds) celestial accuracy (in theory, you can shun GPS and map screen and navigate with sextant, almanac and chart) expansive sceneries. Everything from wave height and direction, to sea colour and transparency can be tweaked on the fly, meaning you can change the mood from serene to squall in seconds. After a few hours of Chedaki culling or Bf-109 pursuit, nothing beats lounging on the deck of a yacht as the porpoises porpoise, the ripples ripple and the sun slowly slides into the Aegean. VS also captures the mood and motion of the ocean better than SS. Some of the best vessels emanate from DVO Marine Design and Simpson's Virtual Slipways. VS doesn't have the quality port sceneries of SS, the attractive stock ships, or the heap of game-like scenarios, but its user-staffed boatyards are regularly turning out splendid new craft that cry out to be captained.

Why? I think it has a lot to do with the open architecture.
#VIRTUAL SAILOR ON NEW PC SIMULATOR#
While VSTEP's Ship Simulator enjoys a much higher profile, I find myself reaching for VS - ten years old this year - more often.
#VIRTUAL SAILOR ON NEW PC SOFTWARE#
Personally, I feel much safer doing my seafaring via salty software like Virtual Sailor.

Forget her birthday and she'll cut up your clothes, write 'bastard' on your front lawn with weedkiller, then drown you.
